graphicsDeploy application programming interface
image manipulation libraries
deploy.h
Establishes the basic graphics environment, defining Image and State structures.image.h
Basic image-manipulation routines (scale, rotate, compositing, etc.)ppmio.h
Routines to read and write PPM files.
2d drawing libraries
draw.h
Routines for drawing 2d graphics primitives -- lines, circles, ellipses, and fills.pattern.h
Library for 2d patterns and gradients.
3d modeling, animation, and rendering libraries
model.h
3d hierarchical modeling library.render.h
3d rendering library.keyframe.h
Keyframing library for use with model.h transformation nodes.
OpenGL/graphicsDeploy interface libraries
deployGL.h
Library for rendering elements of a graphicsDeploy scene using OpenGL.deployGL_export.h
Library for exporting graphicsDeploy scenes for use in OpenGL applications.deployGL_import.h
Library for importing deployGL_export exported files for use in OpenGL applications.