table of contents
phase 1: fractals and composite images
phase 2: 2d drawing primitives
phase 3: scanline fills
phase 4: transformations
phase 5: hierarchical modeling system
phase 6: 3d viewing transformations
phase 7: hidden surfaces and transparency
phase 8: illumination
phase 9: shadowing
phase 10: modeling
phase 11: integration with openGL
phase 12: automated technical illustration
phase 13: pen-and-ink illustration
phase 14: ray tracing
cs 40 final portfolio
application programming interface
|
|